NiftyCat is a preseed company that is looking to reinvent the e-commerce space using web3 technology. In this project, we will discuss the merchant side of things; creating NFTs to attract consumers.

As Web3 continues to advance, many users who have been so accustomed to Web2 are becoming lost in what exactly Web3 is. What can Web3 do for us and what are the benefits around it? All of us are lost unless we are someone who is already in the space.

NiftyCat is a new e-commerce platform that combines the assets of Web3 into a Web2 shopping experience. To begin this experience, we will be targeting Shopify users where merchants can design their own NFTs for their consumers as incentives for brand loyalty and enhance the overall shopping experience. Out with the old and in with the new!

In this project with NiftyCat, we will dive specifically into the merchant and consumer sides of the platform where we discuss how we create a space for Shopify merchants to design NFTs for their brand as ways to enhance brand awareness and attract new consumers.

The Problem

Web3 was becoming a huge topic and it was advancing in a way that many people outside of the tech space were having a hard time fully understanding. Many want to learn and understand what Web3 is, understand blockchain and NFTs but the available knowledge resource was minimal. This essentially created a huge opportunity for areas to inject small doses of Web3 assets, a little bit at a time.

Based on initial research and my CEO/CTO’s experience in their previous business, they realized that e-commerce (once a new technology) is now an outdated experience. Coupons and discounts to attract new consumers and retain current consumers have become stale and uninteresting. Riding the new interest in NFTs, we decided to follow this direction and combine NFTs with your typical online shopping experience.

Based on initial surveys conducted from 35 users who are interested in Web3:

  • 63% were interested in learning more about NFTs

  • 52% claimed to have little to no knowledge at all about NFTs

  • 81% mentioned discounts and other perks being similar across many brands

There is simply nothing like this in the market yet. Shopping online is a space that many are familiar with, the only difference with this project is replacing your typical discounts with a gamification collectible experience with NFTs.

How might we…

  1. Create a way to combine Web3 into a well-known Web2 space so that people are not as disconnected from the new technology?

  2. Make shopping online more fun and attractive?

Business Goals

The business goal to start is simple, develop something that we can quickly launch and gather stronger insights on the product.

Goals:

  1. Get 300 or more members to sign up

  2. Gather user feedback

  3. See at least 400 transactions between merchant and consumer for the following month

  4. Remove engineers from being part of the merchant NFT creation process

Business Challenges

There is simply no platform to make this work without the need for engineers to manually build every single asset for merchants as the requests come in. So to start, here’s what we need:

  1. A self-guided platform that allows merchants to build and design their collection (on their own)

  2. A way that allows merchants to connect with consumers

  3. Enable consumers to use the created assets to shop with brands

Competitive Research

As there are no direct competitors in this space, it was helpful to research general areas of how companies showcase existing NFTs. Companies like Opensea and RTFKT were good inspirations on NFT displays and the details that one would like to acquire for such assets.

Partnering with my UI Designer, we created a high-level moldboard to ground ourselves around NFTs in the current marketplace (figure 1). This gives us a sense of how assets are presented from a consumer perspective as well as how merchants may want to organize their brand. In addition, we did a similar exercise on merchant experiences, in general, to get inspiration on dashboard and/or data display styles (figure 2).

Figure 1: A mood board on how platforms currently display NFTs

Figure 2: A mood board on general data display and ecommerce platforms

User Goals

Initial research discovered around the subject of NFTS:

  • In 2023, the NFT market had 13.95 million users

  • In 2022, over $24 billion was spent on NFT platforms

  • More than half of NFT sales are under $200

  • 14% of people interested in NFTs are between the ages of 18 and 24.

  • 15% of people believe NFTs are worth investing in.

Based on this information found here, specifically, more than 50% of NFT sales are under $200 meaning that people are interested in dabbling but not ready to fully invest. This could mean that users are simply not as comfortable or knowledgeable in this space, confirming our direction of combining NFTs into a Web2 e-commerce experience. It is a space that many are familiar with, the only difference is replacing your typical discounts or coupons with a gamification collectible experience with NFTs.

As mentioned, the goal of this platform is essentially a way to merge Web3 into Web2 and the MVP of this project will be simple. All we want is a platform for merchants to do their magic without the need for our engineers who will then allow consumers to use these assets as goodies during their shopping experience.

Merchants: A way to increase business revenue and retain customers

  1. Sign up

  2. Design

  3. Launch

  4. Sales!

Consumers: A more interesting way to shop that will help me find a brand that I can enjoy

  1. Get NFT

  2. Sign up

  3. Browse

  4. Shop!

As easy as that!

User Research

Being a pre-seed company, we want to go quick. We want to design, develop, and launch so that we can get real product feedback rather than just conceptual feedback. Therefore, outside of the initial 30-member survey during the beginning phases, we did not conduct more in-person or live research. Moving forward, we relied heavily on secondary research and internal expertise to support our design decisions.

Personas

woman on their phone making a sale

Kathleen Torp, 28

Online Merchant

Sells…

Aromatherapy products

Objectives and goals

  1. Gain a competitive standing amongst others

  2. Increase brand awareness

  3. Improve on brand loytalty

Frustrations

  1. Difficulty differentiating from all the similar businesses in the space

  2. Minimal budget to have large promotions to attract consumers

Lynn Connelly, 29

Fashionista

Searching for..

Hidden gems at a good deal

Objectives and goals

  1. Discover new brands

  2. Purchase unique items

  3. Discover new shopping trends

Frustrations

  1. Product saturation

  2. Increasing prices with decreasing quality

  3. Too many similarities

Feature and Functionalities

To solve the user needs, here is what must be done:

Self-served system that merchants can use to promote their brands using NFTs

Proposed User Flow - Merchant

A platform for consumers to learn and utilize NFTs as a perk through the shopping experience

To zoom in and see the full details of the flow below, feel free to click HERE and dive into the Figma file.

Figure 3: The new proposed user flow for merchants from sign up to create to launch

To zoom in and see the full details of the flow below, feel free to click HERE and dive into the Figma file.

Proposed User Flow - Consumers

Figure 4: The new proposed user flow for consumers from receive, sign up, and shop

Initial Design Explorations - Merchants

Workspace

Figure 5: The main screens of the most well liked workspace creation process; create workspace and workspace dashboard

Collection Creation Process

Initial Design Explorations - Consumers

Claim and Sign up

Explore

Figure 6: The main screens of the most well liked NFT creation process; rarity, collection, and launch preview

Figure 7: The main screens of the most well liked NFT claim experience leading to account sign up

Figure 8 : The main screens of the most well liked browsing page

Dashboard Home

Figure 9: The main screens of the most well liked NFT consumer dashboard

The Prototypes

Moving as quickly as we can, I put together a simple prototype to showcase the major features of the platform, getting ready for some usability testing.

Merchant workflow - Creating the workspace for NFT collection

Consumer workflow - Creating an account for claimed NFTs and exploration

Usability Testing and Handoff

Time is of the essence as we close in on the launch date. Our goal is to gain real consumer insights but that is hard to do when this is a brand new platform with minimal users. We did internal usability testing between the designers and C-levels to speed up the process.

The CEO and CTO loved what we had so far and approved for development to start immediately. The designs were handed off to him and his team to work on and from here we talked briefly about the launch plan.

Final Designs

You can see below some of the major screens across both the consumer and merchant process.

Launch Plan

The launch plan was simple and it would be made available as a plug-in for our users who already subscribed early on and many who signed up to join our promotional event. The launch event would be an NFT creation event where members come together to create, mingle, and learn how to use the product.

The goal was to get 300 new subscribers and gather at least 400 transactions between merchants and consumers. Since engineers will be removed from here on out, it made the creation process much quicker and more flexible.

Unfortunately, my contract with the team ended shortly after the promotional event however, great news on the new subscribers metric. Shortly after the event, we received about 380 new subscribers! Seeing how things progressed, I think it is safe to assume the transaction wouldn’t fall too short from the initial goals either.

What I Learned…

Working with super startups is a whole different world. The process that you would normally implement with an in-house project is much slower and more intricate. We would focus more on setting the foundation and testing to ensure we are going in the right direction. But with a super startup idea, the goal is to get as much user feedback as possible, meaning minimal user research and testing, and launch as soon as possible. The extensive user research and testing will come post-launch. In essence, the process between a super startup and a developed company can be described as having an opposite process (to some extent).